Monday, 12 October 2015
12/08/2015
Today we did some filming on an improved 'how to make a cup of tea video'. This invoved using camera, lighting and sound skills. To do this susseccfully we used 'SWEFF'. S stands for sound, W stands for whitebalance, E stands for exposure, F stands for Framing and the other F stands for Focus. We also did alot of call and response, which is where a person makes a call to check that the lights, sound and cameras are ready.
Wednesday, 7 October 2015
Editing
Continuity Editing:
A way of editing which is used to make a, consistant, clear action which is done by using a set of of rules. Doing this makes the shots flow into eachother and gives the narrative a structure, which makes the film easier to watch. The rules of continuity editing are:
180 ° Rule:
Discontinuity Editing:
It is also called montage editing, this is the complete oposite of continuity editing. the aim of discontinuity editing is to make the sequence nnot make sense, unlike continuity editing where the aim is to make the sequence flow and make sense. Discontinuity scenes can out weeks or even months in a few seconds of film. the edit will show different places at different times to show changes in time.
Insert Shot:
This is a shot that focuses, usually in a close-up, on something specific in the scene.
Cutaway:
This is a shot that cuts away from the main action in the scene for a short period of time. The cutawat shot usually takes place at the same time as the main action, it just shows the audience other aspects of the plot.
Sound Design:
The different types of sounds used when editing te final film. For instance dialoge, sound effects and the foley sound.
A way of editing which is used to make a, consistant, clear action which is done by using a set of of rules. Doing this makes the shots flow into eachother and gives the narrative a structure, which makes the film easier to watch. The rules of continuity editing are:
- Establishing Shot: An establishing shot is usualy a long or extreme long shot which shows the space between important characters, objects and the setting of a scene.
- Shot/reverse shot: This is were two shots, which alternate between two characters, are edited together. Usualy both characters in the two shots are in a conversation. In one shot the characters will be looking left and the following shot they will be looking right.
- 180 ° rule: The angle of two shots together should not go beyond 180 ° . This is to make sure that the audience has a scense of where everything is in the scene. to do this you can't cross the line of vision between the characters, if this happens then the viwer won't understand what is going on.
- 30 ° rule: The angle between two consectutive shots shouldn't be less than 30 ° . This is to give a spatial relatioship between people and objects in the scene.
- Crosscutting: Where you alternae between two shots which occure simultaneosly in two or more different locations.
- Match on Action: Cutting between two shots, which show different angles of the same action next to each other. This shows emphisis on that action.
- Eyeline Match: A cut between two shots, where in the first shot shows somebody looking in a certain direction. The second shot shows either what the person in the first shot sees, or a person looking back at them in the oposite direction.
- Re-establishing Shot: A shot that goes back to a view of a space or location after a series of close-ups.
180 ° Rule:
Discontinuity Editing:
It is also called montage editing, this is the complete oposite of continuity editing. the aim of discontinuity editing is to make the sequence nnot make sense, unlike continuity editing where the aim is to make the sequence flow and make sense. Discontinuity scenes can out weeks or even months in a few seconds of film. the edit will show different places at different times to show changes in time.
Insert Shot:
This is a shot that focuses, usually in a close-up, on something specific in the scene.
Cutaway:
This is a shot that cuts away from the main action in the scene for a short period of time. The cutawat shot usually takes place at the same time as the main action, it just shows the audience other aspects of the plot.
Sound Design:
The different types of sounds used when editing te final film. For instance dialoge, sound effects and the foley sound.
Pre Production: How to Make a Cup of Tea
Storyboards:
We didn't follow the storyboard when filming because we just wanted to make it simple.
Script:
In the end we didn't actual follow the script as it would have taken too long to learn.
We didn't follow the storyboard when filming because we just wanted to make it simple.
Script:
In the end we didn't actual follow the script as it would have taken too long to learn.
Mind Map:
Risk Assessment:
Location Report:
Tuesday, 6 October 2015
Sound
Diegetic Sound:
Sound that's source is shown on screen e.g dialogue or sound effects.
Non-Diegetic Sound:
Sound were the source is not visbale on the screen and doesn't show action e.g background music
Non-Simultaneous Sound:
Diegetic sound that came earlier or later than the image.
Voiceover:
When the voice that is heard whilst the character is not actualy speaking. It is mainly used for flashbacks in films.
Sound Bridge:
Where the sound from one scene carrys on over to the next scene briefly before the sound from the next scene starts. Its also where the sound from the next scene can brieflt be heard at the end of the current scene before the image apears on the screen. Sound bridges is a common transition in the continuity editing style. It shows the connection between both scenes.
Pleonastic Sound:
Pleonastic sound is sound that is exaggerated. For example the light sabers being waved about in Star Wars.
Contrapuntal Sound:
Sound that doesnt match the images its accompanying. This can be disorientating to the audience and and make then wonder what their watching.
Silence:
Silence can be used to create suspence in films, depending on the style of film.
Microphone placement:
This is where the microphones are put on a set or on a person. There are three basic mic placements which are boom, plant and lavaliere. Boom is where the microphone is attached to a pole called a boompole and is suspended infront the subject. This allows movement from the actors. A plant is where any type of microphone is fixed in place. this is mainly used when it is impracticle to use a boom. Where the microphone is placed is important as they only pick up sound withi it's range. Lavaliere's are tiny mics worn by actors wither inside or outside their clothing. these are mainly used for interviews as they can be placed closed to the seakers mouth and it doesn't nessaccarly have to be hidden.
Levels:
This is how loud or quite the audio that is recording is.
Phantom Power:
This is a DC voltage which is sent through the microphone cable to power the microphone. This is used in mist audio equipment.
Sync Sound Recording:
This is the sound which is recorded at the same time as the image is being filmed.
Foley Sound:
This provides filmakers with tiny, everyday sounds which mics often miss. This can range from the rustling of cloths to a person walking.
Dialogue:
This is what the characters say. This can be in a conversation between two or more people.
Sound Effects:
This is the sound that is added to an action to make it more realistic. For instance a door being slammed shut, whithout the sound effect it means nothing.
Sound that's source is shown on screen e.g dialogue or sound effects.
Non-Diegetic Sound:
Sound were the source is not visbale on the screen and doesn't show action e.g background music
Non-Simultaneous Sound:
Diegetic sound that came earlier or later than the image.
Voiceover:
When the voice that is heard whilst the character is not actualy speaking. It is mainly used for flashbacks in films.
Sound Bridge:
Where the sound from one scene carrys on over to the next scene briefly before the sound from the next scene starts. Its also where the sound from the next scene can brieflt be heard at the end of the current scene before the image apears on the screen. Sound bridges is a common transition in the continuity editing style. It shows the connection between both scenes.
Pleonastic Sound:
Pleonastic sound is sound that is exaggerated. For example the light sabers being waved about in Star Wars.
Contrapuntal Sound:
Sound that doesnt match the images its accompanying. This can be disorientating to the audience and and make then wonder what their watching.
Silence:
Silence can be used to create suspence in films, depending on the style of film.
Microphone placement:
This is where the microphones are put on a set or on a person. There are three basic mic placements which are boom, plant and lavaliere. Boom is where the microphone is attached to a pole called a boompole and is suspended infront the subject. This allows movement from the actors. A plant is where any type of microphone is fixed in place. this is mainly used when it is impracticle to use a boom. Where the microphone is placed is important as they only pick up sound withi it's range. Lavaliere's are tiny mics worn by actors wither inside or outside their clothing. these are mainly used for interviews as they can be placed closed to the seakers mouth and it doesn't nessaccarly have to be hidden.
Levels:
This is how loud or quite the audio that is recording is.
Phantom Power:
This is a DC voltage which is sent through the microphone cable to power the microphone. This is used in mist audio equipment.
Sync Sound Recording:
This is the sound which is recorded at the same time as the image is being filmed.
Foley Sound:
This provides filmakers with tiny, everyday sounds which mics often miss. This can range from the rustling of cloths to a person walking.
Dialogue:
This is what the characters say. This can be in a conversation between two or more people.
Sound Effects:
This is the sound that is added to an action to make it more realistic. For instance a door being slammed shut, whithout the sound effect it means nothing.
Film Assessment
Film assessment
1) Why do you think it’s important to evaluate a project?
So you can point out what wrong with it and then go back and improve it.
2) What do you think are the main strengths and weaknesses of your shots?
The main stengths are probably the set as it isn't cluttered. Also the lighting in al but one shot as its not to bright but enough to make the background look completly black which makes the objects in the shot stand out. A weakness in my shots would be the shot 2 were the lighting changes a bit which is probly down to diffrent settings on the camera. Also we did not film a close up of the mug which would have been a good shot to include in the video. Also the high angle shot is out of focus.
3) What are the main strengths and weaknesses of your edit?
A main strength in my edit would be the consitancy of the audio between each shot, even though al the shots had completly different audio. One of the main weaknesses in my edit would be that i didn't include some of the differnt types of shots we filmed. I also didn't add any effects or different transitions but this was to keep the video simple.
4) What did you learn from doing this exercise?
I learnt that it would probably be easier to record it once all the way through without any dialogue to make it easier to edit. I also learnt how to use a shotgun microphone.
Self Assessment: How to Make a Cup of Tea
Shot/ Set up
|
Assessment
|
Grade
|
Evidence of planning – storyboard, shot list, meeting minutes of roles
and expectations, location report.
|
Storyboard and Script.
|
|
Props – Mug, Kettle, Milk, tea bag, Water, Table
|
Mug, kettle, milk, tea bag, water, table and sugar. Lanyard shouldn’t
be in shot.
|
|
Shots (number)
|
9
|
|
Close up
|
Shot 1
|
|
Medium shot
|
n/a
|
|
Long shot
|
Shot 6
|
|
Establishing shot
|
Shot 2
|
|
Extreme close up
|
n/a
|
|
Over the shoulder
|
Shot 4
|
|
High angle shot
|
Shot 8
|
|
Use of tripod
|
All shots except shot 8.
|
|
White balance
|
Colour of shot 2 is different to the other shots
|
|
Lighting/ set up
|
Lighting slightly different in shot 2
|
|
Acting
|
n/a
|
|
Post production
|
||
Editing – Intro/ outro
|
Fades In and Out
|
|
Titles
|
At beginning
|
|
Effects
|
None
|
|
Titles
|
||
Sound Effects
|
None
|
|
Music
|
None
|
|
Must export to YouTube and post on blog
|
https://www.youtube.com/watch?v=nQjyilTYX4Q
|
10 Shot Types Examples

An extreme close-up is used to magnify the object in the shot. For example an extreme close-up of a face would show only the mouth or eyes. This shot is mostly used for a dramtic effect. An example of a extreme close up in a film would be in Dawn of the Planet of the Apes where there is a shot of Cesar the ape. In the film this shows how the build up to the big fight scene towards the end, it adds drama and tension.
Big Close-Up
A big close-up shows the main features of the oject in the shot, if it were a person then it would show all facial features. This helps to show strong emotions like sadness or can evn be used to make the person look scary. An example of a Big close up would be in 2001: A Space Odyssey. The Big close-up is used in the shot to show the emotion of the person in more detail.Close-Up

in The Dark Night the close-up of The Joker is
used to unsettle the audience.
Medium Close-Up

Medium Shot

Medium Long Shot
Long Shot

Very Long Shot

Two Shot

Over The Shoulder Shot
An over the shoulder shot is where the camera is filming from behind one character's shoulder facing another character. This type of shot is mainly used for conversation scenes. This is because it shows a connection between the speakers, instead of just having individual shot of each character which can show distance. An example of an over the shoulder shot would be in Harry Potter and The Deathly Hallows Part 2 where the camera shows Harry Potter over Voldermorts shoulders. This shows the audience the close connection between the two characters.
High Angle Shot
A high angle shot is a shot of a single person or object where the camera is looking down on them, this is used to isolate them from the frame. It also shows vulnrability and weakness in a character. An example of a high angle shot would be in Matilda where she's standing looking up to someone out of the shot. The use of a high angle shot shows that she's scared and inferior to whoever shes standing in front of.
Low Angle Shot
A low angle shot is the complete oposite of a high angle shot. It show the person or object looking down on the camera, this makes them look bigger in the shot. This shot is mostly used to make the person look heroic or dominant. An example of a low angle shot would be in Spiderman where he's holding the costume, this type of shot shos the audience that the costume gives him power.
Tilted Shot
A tilted shot is where the camera is tilted on its side when filming. This is used to show disorientation or create different effects, such as in horror films it can used to make the set more unsetteling as the angle makes it seem alot more dark and creepy. An example of a tilted shot would be in The Witches when there all sitting in the hall and they take there masks and wigs of to reveal that they are witches, this adds to he creepyness of the scene.
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